Hoop Dynasty - The Off-Season
The off-season is a distinct phase between seasons. It is not an extension of the between-game loop — it has its own chapter structure, its own decision economy, and its own stakes. Where the between-game loop is about managing a season in motion, the off-season is about shaping the next one.
1. Influence and the Card Economy
Section titled “1. Influence and the Card Economy”1.1 Reputation as the Driver
Section titled “1.1 Reputation as the Driver”The coach’s reputation — accumulated across seasons through results, player development, and legacy achievements — is the primary determinant of off-season agency. It is not a permission gate. It is a card economy multiplier: higher reputation means more cards available across every off-season chapter, and a richer context-gated decision pool during the in-season between-game loop.
A low-reputation coach can still sign free agents, influence contract decisions, and shape the roster — they simply have fewer actions to do it with. Every decision carries more weight.
The same reputation-driven card economy applies in-season: a Franchise Coach draws from a richer between-game decision pool than a New Coach managing the same situation.
1.2 The Contract Sets the Season’s Influence Tier
Section titled “1.2 The Contract Sets the Season’s Influence Tier”The signed coaching contract translates reputation into a concrete influence tier for the coming season. Contract terms are not about money — they reflect roster authority, draft involvement, scheme autonomy, and perceived success horizon.
Three influence tiers:
| Tier | Context | Off-season card economy | In-season card economy |
|---|---|---|---|
New Coach | Prove-it deal, first season at a franchise, or post-reputation-hit | Minimum card pool; inherited roster has fixed elements the coach cannot immediately change | Restricted between-game decision pool |
Established Coach | Multi-year deal, mid-reputation, standard front-office relationship | Standard card pool; full draft involvement; meaningful free agent agency | Standard between-game decision pool |
Franchise Coach | Long-term deal, high reputation, high front-office authority | Expanded card pool; maximum roster agency; early free agent access; bonus scouting actions | Enriched between-game decision pool |
1.3 Prestige vs. Control
Section titled “1.3 Prestige vs. Control”A coaching offer’s influence tier does not always match the coach’s reputation tier. High-prestige contenders with established front offices may offer Established Coach authority to a Franchise Coach-reputation coach — they are not ceding full control. Rebuilding teams offer Franchise Coach authority as an incentive to attract strong candidates.
This creates a genuine contract decision: prestige vs. control. A coach who wants to run their system takes the rebuild. A coach chasing a championship takes the contender and accepts the constraints.
The coaching free agency screen presents 2–3 offers simultaneously (established in 2-season-structure.md). Each offer displays the team, the perceived success horizon, and the influence tier — but not the full detail of the off-season card pool until the contract is signed.
2. Off-Season Chapter Structure
Section titled “2. Off-Season Chapter Structure”The off-season runs as a guided chapter sequence. Each chapter has a fast lane (mandatory decisions only) and an optional depth layer (additional actions available from the chapter’s card pool, governed by influence tier). Chapters advance when mandatory decisions are resolved; optional actions expire when the chapter closes.
Chapter 0 — Coaching Contract
Section titled “Chapter 0 — Coaching Contract”Mandatory: Select one of 2–3 incoming coaching offers, or re-sign with the current team if an offer was made.
This is the first resolved event of the off-season. Everything that follows — roster authority, draft involvement, card pool depth — flows from the signed contract.
The prior team is one possible offer but not guaranteed (established in 2-season-structure.md). The coach sees pending offers before the last games of the season, making late-season results mechanically meaningful — a strong playoff run may upgrade an offer’s influence tier before the off-season formally begins.
Sets: Influence tier for all subsequent chapters and the coming season’s between-game loop.
Chapter 1 — Season Debrief
Section titled “Chapter 1 — Season Debrief”Mandatory: Review is presented automatically — no decisions required.
Content:
- Key narrative moments from the season (narrator voice highlights)
- Season-level Heat history per player (who ran hot, who regressed)
- Morale outcomes and their carry-over implications
- Reputation delta — how the season shifted the coach’s standing
- Legacy achievements unlocked (Identity Card unlocks triggered)
Optional depth (influence-gated):
- Detailed per-player stat review
- Rival team season summary (standings, notable trajectories)
The debrief is informational, not decisional. It sets the context for every chapter that follows.
Chapter 2 — Contract Resolution
Section titled “Chapter 2 — Contract Resolution”The coach and front office decide the fate of every player with an expiring contract.
Mandatory: For each expiring contract, a decision is required:
- Retain — offer a new contract; player may accept, negotiate, or decline based on morale, market interest, and fit. See 12-contract-resolution.md.
- Release — player enters the waiver pool immediately
- Let expire — player enters free agency at chapter end; rival teams can sign them
Optional depth (influence-gated):
| Action | New Coach | Established Coach | Franchise Coach |
|---|---|---|---|
| View player’s full season Heat history before deciding | No | Yes | Yes |
| Negotiate contract terms (affects player morale and retention probability) | No | Limited | Full |
| Identify which rival teams are interested in your expiring players | No | No | Yes |
New Coach constraint: Some contracts may already be resolved by the front office before the coach’s involvement — inherited fixed decisions. The number of pre-resolved contracts decreases as influence tier increases.
Chapter 3 — Draft
Section titled “Chapter 3 — Draft”The annual draft class enters the league. The coach selects from available prospects in draft order.
Structure: Defined in 7-draft-and-scouting.md. Draft event UI is an open question (board vs. crisis-style). Undrafted players enter the free agent pool at chapter end.
Influence-gated actions within chapter:
| Action | New Coach | Established Coach | Franchise Coach |
|---|---|---|---|
| Pre-draft scouting actions (progressive reveal) | 1 | 2–3 | 4+ |
| View rival teams’ draft tendencies | No | No | Yes |
"The Eye" Identity Card (free hidden tag per pick) | If slotted | If slotted | If slotted |
Chapter 4 — Free Agent Signing
Section titled “Chapter 4 — Free Agent Signing”The open free agent pool — including undrafted players, waived players, and unsigned veterans — is available for signing.
Mandatory: None. This chapter is fully optional but time-sensitive.
Soft pressure: High-value free agents have a signing window. If the coach does not make an offer within a certain number of chapter actions, rival teams sign them. The window is visible — the player can see which agents are attracting rival interest. There is no hard timer; pressure advances by action count, not real time.
Influence-gated signing slots:
| Tier | Signing actions available |
|---|---|
New Coach | 1–2 |
Established Coach | 3–4 |
Franchise Coach | 5+ plus early access to the pool before rival teams |
Scouting before signing: Free agents are partially-obscured dossiers (same model as draft prospects in 7-draft-and-scouting.md). Scouting actions within this chapter reveal more of a target’s card before committing a signing slot.
Chapter 5 — Roster Construction
Section titled “Chapter 5 — Roster Construction”With contracts resolved and new signings complete, the coach sets the roster structure for the coming season.
Mandatory:
- Set the depth chart (starting five + rotation order)
- Assign player roles (primary ball handler, defensive anchor, sixth man, etc.) — roles feed into scheme fit and morale expectations. See 11-role-assignment.md.
Optional depth (influence-gated):
- Waiver claims — pick up recently released players who became available after free agency
- Review role assignments against scheme fit (attribute and tag compatibility surfaced)
Chapter 6 — Pre-Season Setup
Section titled “Chapter 6 — Pre-Season Setup”The final chapter before the new season begins. This is where the coach’s identity for the season is locked in.
Mandatory:
- Slot 3 Identity Cards from the career library (locked for the season once confirmed)
- Select opening scheme
- Build the opening situation card pool (~15–20 cards selected from available pool; 5 will be chosen pre-game each game)
Optional depth:
- Review Identity Card interactions with current roster (does
"Player Whisperer"have a target? Does"System Prophet"unlock a scheme the roster fits?) - Deliberate situation card pool construction — considering known opponent tendencies from scouting
3. Off-Season Summary
Section titled “3. Off-Season Summary”Chapter 0 Coaching Contract → sets influence tier for everything that followsChapter 1 Season Debrief → informational; sets contextChapter 2 Contract Resolution → retain / release / let expire expiring contractsChapter 3 Draft → draft class selection; undrafted pool opensChapter 4 Free Agent Signing → sign from open pool; soft rival pressureChapter 5 Roster Construction → depth chart, role assignments, waiver claimsChapter 6 Pre-Season Setup → Identity Cards, scheme, situation card poolEach chapter has a fast lane (mandatory decisions only) and an optional depth layer governed by the coach’s influence tier. The off-season is completable quickly for a casual session; meaningful engagement is always available for a player who wants it.
4. Open Questions
Section titled “4. Open Questions”| Question | Notes |
|---|---|
| Draft event UI | Board vs. crisis-style. Deferred. See 7-draft-and-scouting.md. |
| Influence tier thresholds | At what reputation scores does the coach cross from New Coach to Established to Franchise? Needs calibration once reputation scoring is designed. |
| Waiver timing | Waivers are available in Chapter 5 but also mid-season. Is there a distinction between off-season waivers and in-season waivers in terms of available pool or influence cost? |
| Negotiation card vocabulary | Chapter 2 negotiation card contents (names, costs, effect magnitudes). Deferred to card design pass. See 12-contract-resolution.md. |